Blender 3d animation practice
#BLENDER 3D ANIMATION PRACTICE FULL#
Then gradually move up to the full character and do the same for all of the motions of a walk cycle other poses and motions and so on. Then the hand drag set the drag point and the follow through point. Set the end of the arm motion first and then the middle motion. In this simple example you should use the 3 point idea. Then as the arm reaches the top of the arch the wrist is rotated so that the fingers begin to move up, then the wrist reaches the top of the arch the fingers and the rest of the hand move up finally - follow through and the repeat as they drag back down.
The hand begins at the waist, it moves up, the hand drags back, so you bend it down as the arm moves up - drag. Move the hand though the basics of anticipation, drag and followthrough.
Or a hand and arm to shoulder set up in IK. Now take one object and then practice all of these principles with it. This believe it or not is the first basic to learn. Make sure and create the start and end points first and then do the middle actions after. Do not underestimate the power of this simple exercise.Įxpand on this concept to more complex motions of objects through space. Most animators make the mistake of setting the start frame then the middle frame and then the end frame. You now have a smooth animation of a camera going moving along smoothly over time through space. The go a frame in the center of the animation and move the camera up or to the side or down to create a curve. Take a camera and set the begging and end frames. It is a good idea to practice animating trajectories of single objects this way. There is nothing really more basic than the basics themselves.Ī curve has 3 points.